![]() ![]() The challenge can be occasionally frustrating, and you may find yourself dying several hundred times in any given chapter (I'm not exaggerating, you will die a lot), but it's the good kind of frustration that invites you to persist, not the kind that will cause you to rage quit. gemstones that replenish your dash midair, bubbles that shoot you far off into certain directions, and the list goes on and on, each new mechanic requires you to use them with near perfect precision and timing. Whether they be platforms that disintegrate underneath you, platforms that move in sync with your dashing, walls you can dash through that have a unique effect. But the sheer amount of mileage these developers get out of such a simple base is staggering Gameplay: 10/10 While the controls are deceptively simple, every single chapter introduces a few new mechanics that you will have to master in order to progress. I'll break down my review into individual segments: Controls: 10/10 Very tight, extremely simple controls. I'll I don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. ![]()
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